An argument for Switch VR: nvidia’s pascal-based Simultaneous Multi-Projection

In short nvidia's processing tech for VR allows to render multiple screens using a single process, splitting the required processor power to about half.

I remember nvidia had a video about Simultaneous Multi-Projection back in the NX days talking about what next gen nvidia tech could be in the NX if nvidia was developing the chip.

This video has a much more digestible explanation of Simultaneous Multi-Projection

NVIDIA's Funhouse VR demo could easily be adapted to the next WiiSports title

Nintendo partnering with nvidia means VR could have been planned from the start.

Discussion started at here by mister-admin

Share this post