Nintendo Switch and VR and is 4GB RAM Bad? [Speculation]

I thought I was done for a while, but newrumors keep coming out and there was one topic I wanted to talk about a little about anothertopic – The Switch may be a VR device out of the box.

First before getting into the VR possibilityI want to explain exactly what ram is and why 4GB isn't really going to make the Switchless powerful.

The component in electronics that correlatesto power is the processor.

The processor is what computes calculationsat inhuman speeds, the faster the clock speed the more computations a processor can do.

Having more cores in a processor means eachcore can be working on an entirely different task or a single task can be split up betweencores.

It is for this reason in some situations having 8 or 16 slower cores canresult in more power than a few extremely fast cores.

For the most part, 4 3.

0 cores is pretty equalto 8 1.

5 cores, but there are situations one will outperform the other in.

This is the power the Switch needs, if itdoesn't have a processor close to the Xbox and PS4 it will be very concerning, howeverbecause of how the Switch is built, it could do the same thing as an Xbox with a slightlyweaker processor.

This is because a disc drive eats into processorspeed and RAM and the Switch won't have a disc drive.

So what is RAM then? RAM is memory, not like storage, it is a temporaryplace temporary data can be stored and discarded for new data.

It is extremely similar to short term memory;if you have ever repeated a string of numbers or words so you don't forget, RAM is similarto what you are doing, because just as you don't remember the full string, RAM is goingto forget whatever information it is holding.

RAM is used for maintaining environments primarily – the terrainof the current level, the textures of the level, the music of the level, lighting effects,enemies, mechanics, whatever information the processor will need to be using to run thegame.

The RAM will also store data it expects willbe needed such as adjacent regions of a game.

In Xenoblade X, the main area, the huge world,is broken into little chunks and the game begins loading the closest adjacent chunksto you so your can move about without loading screens.

It doesn't always succeed especially whenyou are flying around in a skell and can turn around and be near different chunks in a fewseconds; that is why things fade into existence sometimes.

Scant RAM would mean the Switch would havemore pop-in and longer loading screens than thesame game on a PS4, but reading solid state is a lot faster than reading a disk.

A laser has to wait for a disc to completea rotation to collect more data from the same point on the disc, solid state is just therealways.

SD cards can also send multiple streams ofdata at the same time.

If you look at the back of SD cart, you willsee a number of pins.

Each of these can send or receive data, youcould think of it as having a storage shed with many doors allowing somebody differentto go into each door and remove something without a bottleneck.

For this reason being able to read the data quickly won't be as much of an issue and havingto clear and rewrite the data in RAM won't take as long as with reading a disk, not tomention we don't know if Nintendo is making the OS sleek and low consumption or the finalspecs of the GPU or if it has it's own dedicated RAM.

Now let's talk about VR and something I seeno one bringing up.

The Switch could have VR day one in much thesame way that Google achieves VR with tablets.

It's not the most sophisticated solution forVR, but it is still VR if you put the console in a headsetand play with the joycons except with the Switch you can play actual games that trulybenefit from VR, not just Candy Crush.

If the screen is about 6 inches, this wouldbe decent for most adults, a bit like being in a cinema and 720 may not be quite as crispas a higher resolution, but it would definitely work.

Maybe the screen itself isn't actually a 720screen, but unless it is docked, it is limited to displaying 720resolution, which would mean if the Nintendo headset had a USB-C port, it would technicallybe docked and could display at max resolution.

I don't think they would use a 1080 or 4K screen and limit it to 720 formost users though, but they might have a parallax screen that could display 3D when in VR mode.

I don't know how much it would cost to addthat screen coating, but Nintendo did see a lot of success with the 3DS, so they mightwant to carry on with 3D in some form and VR would make the most sense especially if they had a lowerresolution.

Doing something like this might make senseas a low end VR option while allowing Nintendo to explore higher end options.

The Switch could also very easily supporta high end solution if they released a special VR dock that instead of connecting to yourTV connects to a dedicated headset.

There is a debate whether the standard dockcan augment the RAM and processing because we know it is possible, it just tends to beincredibly expensive.

A dedicated headset would already be boostingthe price to the point it might make sense to have this hypothetical VR dock have additionalpower if Nintendo thought it would be necessary to have the headset display a 4K display at 60fps.

This sort of high-end option would appealto a smaller sector, especially if they had a budget option at launch, so making veryexpensive might not the biggest concern Nintendo should have especially if the price coulddrop as technology advances.

Doing this would allow a high resolution,panoramic experience which for hardcore VR enthusiasts would be a small price to pay.

So do you think the Switch needs VR? Would you even use one of these? I'm not sure I would, but I wouldn't be opposedto it.

Thanks for watching this far and stay herefor stuff, probably not a lot more Switch speculation, I do that mainly on Twitter,or at least that is my plan.

This was just a little more than I could fitin 2 tweets.

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