A lot of games are optimized for the big screen and far-viewing distances, while other games for portables and close distances. Like how text size is considerably larger on games on console as it's generally further, but on PC, the text size is normal as the monitor is close to you. Same thing with minimaps, HUDS and UIs.
How do you think Third-Party and Nintendo is gonna handle these situations. I think they could have HUD size options like (bad example) Minecraft?
Discussion started at here by Conflaqua