Super Mario Switch Analysis (Secrets & Hidden Details)

We finally know what Nintendo’s next consoleis all about: It’s called the Switch, and it can be played at home and on the go.

But forget that–because the only thing thatreally matters is Nintendo also announced a brand new Mario game baby, coming to theSwitch! But barely–showing only about 6 seconds orso.

And while it looks extremely familiar on thesurface, it’s when you start to dig a little deeper that you realize it’s actually rathermysterious.

So we rolled tagged in the old analysis machineand put it to work right away to see what secrets Super Mario Switch might be hiding.

So let’s get right to it.

Okay, so the short gameplay sequence showsoff two different scenes.

One appears to take place in some kind ofMexican-like town while the other takes place in some kind of desert temple-like area thatlooks a bit more like standard Mario level.

So let’s go ahead and start here first sinceit’s the more familiar of the two.

And right off the bat, we can see the gameis based around the typical running and jumping action we all know and love–heck, Mario evenopens the scene with a Long Jump–which is nothing new of course, but this time, he holdshis arms-out at the end, almost like he’s landed a plane–is this just a cute touch,or could it maybe indicate a small speed boost after long jumping or something? Besides the long jump, we can see severalother common Mario elements, such as the Bullet Bill Launcher here, which predictably, firesBullet Bills that try to hone in on Mario, as well as a bunch of coins.

And then we have the three gold rings here,which if they function like the Gold Rings in 3D Land & World, might award Mario 5 coinsfor touching them.

But how does Mario get to them in this case? I mean, they’re floating above a gap filledwith what might be quicksand, and the moving platform nearby appears to only move parallelto them–and we’re pretty dang sure that distance is too far for him to longjump through–sothere has to be another method.

Like can Mario maybe lure the Bullet Billthrough them instead? We’re really not sure, but there is somethingmysterious happening nearby that might play a role.

Because if we look down here during Mario’slongjump, we can see something appears to be burrowing up from underground right here–andthough it’s hard to see, it appears to disappear just as quickly–or at least the dirt thatit burrowed up from did.

So we have no idea what’s going on there–maybesome kind of enemy emerged? And while we’re down here, we can also justsee some kind of purple liquid way off in the distance–unfortunately, we don’t knowwhat’s going on with it either, but it certainly stands out against the orange desert At any rate, it’s not just returning stuffhere, as the floating heart right here is new.

What’s that about? Well, we’re thinking Mario might be takinga page from Zelda’s book, and hearts will be used to regain health, instead of coinsor Power-Ups.

And this actually isn’t the first time Mario’shad to collect hearts for health, as they first appeared in Super Mario Bros.

2, thenagain in Super Mario 64 where they could completely restore his health.

Now in both of those cases, Mario had a healthbar–so we can't help but wonder if that might be the case here too, replacing the Power-Upbased system from 3D Land and 3D World.

And if that’s the case, then we wouldn’texpect to see Small Mario make a return Now besides the heart, the camera’s unfortunatelytoo low for us to get much of an idea of what else lies beyond the gap here, but we canmake out a few more things.

Of course, we can see some hazards is theforms of cacti, which makes sense given the desert theme, but we can also see 3 stackedcoins that appear to be too high for Mario to reach.

But there does appear to be some kind of flowerdirectly beneath it–perhaps Mario can bounce off of it to reach them? Alright and that pretty much covers it forthis scene.

Wait, what’s that? You’re saying there’s something else Ihaven’t mentioned yet.

Alright, I guess I’ll finally address it.

Yes, there appearsto be frozen ice EVERYWHERE.

Look, you can see it on the wall to the left,as well as the level’s border to the right, and even dead-ahead, encompassing some blocks.

In fact, it’s hard to tell for sure, butit might even be blocking access to that heart.

So what the heck’s the deal with it? I mean, one wouldn’t expect to find icein a dessert right? I suppose it could be some kind of crystaltoo, but we’ll stick with ice for now.

Either way, it seems like it’s going tobe some kind of major barrier.

So is Mario able to easily break through itin some way, like the crystals in Mario Galaxy, or is it something that ties into a largernarrative? Well, we’ll come back to that in a bit.

For now, let’s turn our attention to theonly other scene, being this festive Mexican town during what might be the Day of the Dead Here we can see colorful buildings outfittedwith all kinds of floral decorations, including this festive skull painted on the side ofthis building–even the sombrero-wearing-citizens here appear to be dressed for the occasionas painted skeletons.

Actually, correction: they might actuallybe Skeletons, as you can see this guy’s head literally separate from his shouldersas he dances around shaking maracas.

Yeah this is a pretty unique setting by Mariostandards.

Now you’ve probably already noticed a 2ndcitizen to the left, but did you catch that there are actually at least three more.

One near the fountain in the middle of town,another just behind him, and a third that you can barely see right here.

And based on their on the fact that they seemto be just out having a good time–and don’t appear to be going after Mario, we’re prettysure they're not enemies.

Instead, they’re almost certainly friendlyand we’re betting you’ll be able to talk to them, kind of like the Piantas from MarioSunshine.

But it seems like there’s more to do herethan just talk to citizens, including possibly entering buildings.

Take a look at this one for instance–it hasa Painted Sign that says Crazy Cap, and has a baseball cap logo.

Yeah, we’re pretty sure Mario will be ablehead inside.

But Crazy Cap.

Is it possible that you might be able to swap out Mario’shat for something else? Besides that store, we can see another buildingin the back with another door that you might be able to enter.

And by the way, did you notice the signpostand bench next just outside of town? It kind of looks like a bus stop, doesn’tit? Is that how Mario got here? Well, probably not given that he appears tobe entering town from a whole different direction, but maybe he can catch it to go elsewhere? Assuming a bus even shows up at all–it couldjust be for decoration.

And speaking of decorations, we have thisumbrella just in front of the Crazy Cap store–it must be pretty important given that thereare three Purple arrows pointing down at it.

Maybe Mario can bounce off it to reach therooftops? Or if not, there’s surely some other wayup there, based on the fact that the rooftops appear to be decorated with plants–and ifwe look over here, we can even see the Sombrero of a fifth citizen! So yeah, we’re pretty sure Mario will begoing up there.

Now just below him, we can see some rugs drapedover a railing–and of course why would a railing be there unless it’s a path meantto be walked.

And check this out, if we zoom waaay in, wecan just barely see some kind of purple object moving behind the rugs on that very walkway.

At first, we thought they might be Purple Coins–but then we remembered the Purple Arrowsby the umbrella.

And going off that, we then noticed that yetanother purple arrow that can just barely be seen on the rooftop of the building here.

So taken altogether, we’re pretty thosePurple Arrows aren’t actually a part of the UI pointing you where to go–instead,they appear to be collectibles, especially given how some of them appear to be out ofthe way.

But what are they used for? Could they be a form of currency? Your guess is as good as ours.

Anyways moving on, you may have noticed that,like the Temple, this town appears to be frozen over too.

You can see it outside of town to the farright, as well as inside town, even covering up the building here.

The fountain ahead seems to be similarly frozen.

And heck, you can even see ice at the cornersof various buildings and even little chunks of it in the ground.

So what on Earth is going on here? We have no idea.

But could that Moon be playingsome part in this? It is awfully close.

So between this frozen town and the frozentemple, it makes us wonder if ice might play a major role in the game? Next, we have to point out the fact that Mariois performing a Triple jump! Now granted, this is nothing new for Mario,but it is something that’s been missing from his latest 3D adventures, being 3D Landand 3D World.

So could this be hinting at an even largermoveset? So between that and the potential health meter.

Could these be signs that the game might playcloser to the more open and explorative gameplay of the older 3D Marios? After all, this entire town, does remind usa bit of Isle Delfino, what with the friendly citizens and buildings.

So could be a HUB like area? Maaaybe, although this town does seem a bittoo small–especially by comparison–to be a true HUB.

I mean, this street looks to be pretty muchit.

Though it is possible there’s more offscreenthat we can’t see But there is one more really interesting detailhere–do you see that light shining in the distance? It appears to be marking the location of thattemple-like structure way in the distance.

Wait a second.

Temple-like structure? Where have I heard that before.

Oh right,back when I was describing the other scene.

And based on the similar color and detailsof the temples, we have a feeling they are actually one and the same.

And since that Temple appears to ride prettyfar off the ground, it now explains why the other scene appears to be similarly high upas well.

Which could mean the town is somewhere downhere So given that the two scenes appear to bedirectly connected, it suddenly makes this game appear far more expansive than it seemedat first–especially when compared to the most recent 3D games.

I mean, navigating from this town to thattemple seems to be no short distance.

And the fact that a guiding light is requiredat all might reveal quite a lot about the scope of this game.

But how big is that scope, exactly? Is this is all just part of a single level,for instance, or is it possible this section’s just part of an even larger level–or maybeworld.

After all, we don’t see from where Mariocame–could this be even more behind him, or is this just the actual start of the level? It’s impossible to say for sure, but atthe very least, it suggests a return to the more Adventure-style of the older games.

As for that column of light, what exactlyis it about? Our guess is that it’s marking the goal–ormaybe a goal, such as a Star or something.

But if this is truly a more free-roaming 3Dgame, then that might also imply that you’ll have full camera control too.

Unfortunately, while we do see the cameraautomatically track Mario, it never appears to be under player control.

But that doesn’tmean it can’t be.

After all, we don’t think this angle wouldbe one the game would stick you with–it’s too low, and it’s not even centered to thepath.

So we think full camera control might be returningas well.

Okay, we’re almost done here but there area couple final details I wanted to point out.

First up is the fact that Mario leaves footprintsin the sand–yeah, it’s a small touch, but I had to point it out anyway.

Next, I have one more detail for you Sunshinefans.

Now I’ve already compared this town to IsleDelfino, but there’s something else here that reminded me of it–the power lines thatrun between buildings.

Is it possible Mario might be able to usethem to cross over gaps and even bounce off them, like before? We wouldn’t be surprised–although the factthat the poles are yellow and there’s a clear Electric symbol on them might mean thatcould be a bad idea.

Now for these final two tidbits, we need tothink a little outside of the box.

The TV box that is, because we can see the womanplaying has a variety of amiibo nearby, including Yoshi, Bowser, Luigi, Peach, and Mario himself.

Yeah, it’s probably unrelated.

,but whatif those amiibo actually are compatible with this game? And on a similar note, we can’t help butwonder if, when see her pack up her Switch to go play multiplayer with her friends–mightthey possibly be playing the same Mario.

Together? Guess we’ll find out soon enough! And there you have it–that’s everythingwe could uncover about Super Mario for the Nintendo Switch.

But as always, let us know if we missed anythingby posting in the comments below.

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